\Steam\steamapps\common\rFactor 2\ModDev\Locations create. Then you drag your dds file to that directory, go back into tuning and press the skin button until you find your skin. If you create your own dds files, you have to use the Tuning window to create a directory for the car youre modding. \Steam\steamapps\common\rFactor 2\Support\Tools\MAS2.exe export the SCN file anywhere you want then open the scn and under. The dds files for existing mods are inside the mods so you have to use the mod manager to extract them. TrackMap uses GDB and AIW files inside rFactor2\Plugins\TrackMap\Tracks, if not present, it will search them inside rFactor2\Plugins\TrackMap\Tracks\Fake folder. The second way is too go to the Steam\steamapps\common\rFactor 2\Installed\Locations\LongBeach\2.35\ and open the LongBeach.mas with the tool to open MAS in. If procedure has success a two fake files a GDB and an AIW file are stored in rFactor2\Plugins\TrackMap\Tracks\Fake. Select “Add Pit Lane” and drive throught Pit Lane Position your Car before starting Line and select “Add New Track Map”.ģ. In game, Press CTRL + SPACE to show MenuĢ. Note: First sort by filetype to make selecting them easier.ģ) Save GDBs and AIWs in rFactor2\Plugins\TrackMap\Tracksġ. Then, check page 6 of the manual "rFactor 2\Plugins\TrackMap\Docs\TrackMapv0_91_ENG_Faz.pdf"ġ) Using Mas2.exe utility stored in rFactor2\Support\Tools\ folder, Note: there is a button for it in the launcher now too.Ģ) Extract All GDBs and AIWs from Track files stored in rFactor2\Installed\Locations. First, make sure you download the updated track maps here I'm not here to do Studio397's tech support for them, so if you need additional assistance, please use, the Discord at: or ask in the Steam discussion forums for the game. This guide assumes you know how to use a PC. I had to figure it out myself as this info wasn't easy to quickly find, so I created this brief guide to make the information available for the next person to find. There is nothing in C:\Users\Yourname\ for rF2 and you can completely ignore \steam\userdata\ as well because the userdata are in \common\rFactor 2\userdata. Upon first run the game should automatically install any required Visual C redistributable packages, but they're in the \steamapps\common\rFactor 2\support\runtimes folder if you need them. There is no need to tell Steam to "install" the game if you've made a backup of all of the above. Workshop subscriptions won't have to be re-subscribed or re-downloaded, your wheel and pedals will be setup the same, graphics settings, car setups will be there, etc. Everything is the same as the old install. Windows 7 to a new steam install and new library folder location on Windows 10. Its recommended to flag the RS2 checkboxes doing so you will make RaceStudio 3 to monitor the folder in which the simulator saves the telemetry files. ![]() After a long, long, wait, all the 18th tracks are done now. ) Finally, im so proud to release this final version of this mod. If some big updates come one day, all will be updated to let say 3.2. Zero manual setup is required after copying back all of the above, even if you copied the game from e.g. As some tracks have a 3.13 version, ive just let all tracks stay on 3.1 naming so they stay in the same folder. (Restart Steam to make Steam read this file.) ![]() Lets steam know the rFactor 2 folder is in the library, so it shows up as "installed". Tells steam what workshop content you subscribed to.įolder: \steamapps\workshop\content\365960Ĭontains the subscribed workshop content. when you re-install Windows) with ALL settings and workshop items intact, these are the files and folders you need:įolder: \steamapps\common\rFactor 2 (the game itself) which includes Folder: \steamapps\common\rFactor 2\UserData which contains all your settings and car setups.įile: \steamapps\workshop\appworkshop_365960.acf To backup and restore rF2 onto a new steam library or new steam install (e.g.
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